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eXistenZ
Directed by David Cronenberg
Starring Jennifer Jason Leigh, Jude Law, Willem Dafoe, Ian Holm


I'll say this right up front. David Cronenberg does repulsive like no one does repulsive. Not to take away from the man's many other talents as a director - and I'm loath to mention the repulsion factor at all, really, because people who think at all about Cronenberg often fixate on the gross-out mouth foamings in Rabid, the exploding heads in Scanners, and practically every frame of Naked Lunch (Naked Lunch, for chrissakes! What other director would have the más cojones to tackle Burroughs' most abstruse work?) - but if you've an appreciation for the moist shlupping sound of probed alien viscera, for a close up look at the underside of life's lunch counter, then there's certainly a lot to love about eXistenZ, Cronenberg's latest film.

The scene is our near-future, a world where the computer and entertainment worlds have merged completely, and games makers are vast corporations with the power of multinational banks or weapons manufacturers. Reality here has become a dull substitute for the total sensory immersion of games, where players "jack-in" via a portal tapped into their spinal column.

still of Jennifer Jason LeighJennifer Jason Leigh plays Allegra Geller, designer of the new game eXistenZ, and focal point of a clandestine meeting of enthusiasts (all non-Luddites: they've already had the spinal interface installed) set to test the most involved, "real-est" game yet made. Geller takes several of the participants through the game, including dorky Ted Pikul (Jude Law) as her chosen player for the other main role. But as they progress through the game (their assigned characters making them say and do things they have little control over) - tramping through a fetid meat packing factory, sampling the gut-churning specials in a decrepit Chinese restaurant - something veers the fantasy from its programmed path into an unexpected and creepy direction.

As Cronenberg deadpanned in his spots for the Bravo! network, there remain the same preoccupations with images "...full of disturbing orifices and strange fluids" that mark so much of his work. But as always, these scenes are presented with the blackest humor. Here's someone who's given a lot of thought to the proper depiction of goo, and to what sound a finger digging around a spinal aperture should make (one imagines Cronenberg sitting behind the camera, chuckling: "Oh my God, that really IS disgusting, isn't it?").

The body was always Cronenberg's field of battle: the fear of violation, of bodily infestation, of decay - these are the corkscrew that he turns in you. The horror of eXistenZ is that the body is reduced to a passive vessel: it flops on the bed while the mind, jacked in, plays in its virtual host somewhere in game world. Worse still, participants have only a limited say in what will happen, in what they might do. The sensation is of an increasing loss of control in a hostile environment: players aren't sure if they're out of the game, or if some elements of the game have reemerged in the "real" world.

Cronenberg has once again used cinematographer Peter Suschitzky and production designer Carol Spier; the team he's worked with in his film adaptations of J.G. Ballard (Crash) and W.S. Burroughs work. Cronenberg himself wrote eXistenZ, and the overall effect seems, indeed, a return in some ways to the Burroughsian "Interzone" of Naked Lunch - a demimonde of odd characters in a world that resembles our own, until reality begins to drift, control and direction are subverted, and hallucinatory images creep in.

It's a funny, jarring, brilliant piece of movie making. Go see it.

- Neil Brouillet

eXistenZ is playing now everywhere.

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